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Subject: Re: How important is a big hash table? Measurements...

Author: Uri Blass

Date: 01:43:17 03/30/03

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On March 29, 2003 at 16:17:52, Tom Kerrigan wrote:

>On March 29, 2003 at 07:17:42, Uri Blass wrote:
>
>>2)The importance of hash tables is not only about getting bigger depth but about
>>getting better moves at the same depth
>
>Do you know of positions that are solved a ply earlier by increasing hash table
>size over 16MB?
>
>>3)I wonder if you got my email when I asked for step by step instruction how
>>to complie tscp by visual C++.net 2003 (I have no problem with the previous
>>enviroment C++6)
>>
>>I did not get productive reply for my post until now
>>see http://www.talkchess.com/forums/1/message.html?290570 for my post
>
>Yes, sorry, slipped my mind.
>
>The trick is to create a Win32 application. In the next window, click Settings
>or somesuch, on the left.


Not clear to me but I was already able to build tscp and compile
it by the following steps:

1)File->new ->project
2)Choosing Visual C++ projects->empty project.net
(without choosing console application that was probably my mistake)
3)Write in the name location tscp_181
4)choose project->add existing item
5)Browsing and adding the relevant files
defs.h,data.h,protos.h,main.c,...
6)clicking file->open->file->data.c
7)click build->complie in order to compile data.c
8)Click build solution in order to build all the project

The problem is that when I tried to build movei I got a
lot of errors and in part of the cases the link build->compile
did not exist for me and the lowest links that I got when I click
build is configuration manager that I could use
and deploy that I could not use.

The common error that I had when I tried to build Movei
is like the last line in this post

Moveip error LNK2020: unresolved token (0A000012) makemove

I do not understand it because makemove is defined and there was no problem
in C++6.

Uri



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