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Subject: Re: Measuring closeness to a minimal tree

Author: Vincent Diepeveen

Date: 06:55:19 04/06/03

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On April 06, 2003 at 09:48:56, Ian Kennedy wrote:

>There is no qsearch. What exactly do you mean by 'what evaluation function do
>you use'?

then this renders your experiments to useless, because experiments with a
gametree that suffer from horizon effects which get backupped to the root are
completely useless for obvious reasons.

Why not measure something in the game of 4 connect? No need for a qsearch there.
No need for nullmove.

Only problem you have there is transpositiontable. That's just 1 problem. Easier
than chess.

>Ian



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