Author: Jonas Cohonas
Date: 12:02:14 04/07/03
Go up one level in this thread
On April 07, 2003 at 13:16:23, Uri Blass wrote: >On April 07, 2003 at 12:58:40, Frank Quisinsky wrote: > >>On April 07, 2003 at 09:56:54, Uri Blass wrote: >> >>>Suppose that a programmer of a good program decides to sell his(her) engine only >>>as a winboard engine(it can run under Fritz in these conditions) >>> >>>I am interested in your estimate for the following questions >>> >>>How much money (s)he can get from it in the following cases: >>> >>>1)The program is at similiar level to Crafty >>>2)The program is at similiar level to Ruffian >>>3)The program is at similiar level to Fritz8 >>>4)The program is 100 elo better than Fritz8 >>> >>>I thought that the programmers of the top amateur(crafty level that are not >>>clones of other programs) are probably rich people thanks to the fact that they >>>are good programmers so they do not care if they can make more 100$ per month >>>from their program but it seems that I was wrong based on the following post >>>when the author of smarthink claims that he earns only 100$ per month: >>> >>>http://f11.parsimony.net/forum16635/messages/46347.htm >>> >>>Another possibility is that I am wrong in my guess that he can make money by >>>selling his program. >>> >>>More questions: >>> >>>suppose for the discussion that a programmer decides to earn 10$ per copy that >>>(s)he sells. >>>Suppose that the programmer expects to sell 120 copies per year. >>> >>>What should be the price of the program? >>> >>>Is the price significantly higher relative to the case that he expects to sell >>>1200 or 12000 copies per year? >>> >>>Uri >> >>Hi, >> >>the price make the programmer. >>And if we have an engine with 2000 ELO for 49 US Dollar is this OK for me. >> >>But the most amateur chess programmers have fun on this hobby and don't think >>about money. > >There is no contradiction between fun and money. Actually there is, when money get's involved it turns a hobby into a business and with business comes responsibility, deadlines, (potential) greed, commercialisation etc. and what used to be fun is now a business, sure you make some money, but at what price? Jonas
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