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Subject: Re: some questions about chess programs and money

Author: Jonas Cohonas

Date: 12:02:14 04/07/03

Go up one level in this thread


On April 07, 2003 at 13:16:23, Uri Blass wrote:

>On April 07, 2003 at 12:58:40, Frank Quisinsky wrote:
>
>>On April 07, 2003 at 09:56:54, Uri Blass wrote:
>>
>>>Suppose that a programmer of a good program decides to sell his(her) engine only
>>>as a winboard engine(it can run under Fritz in these conditions)
>>>
>>>I am interested in your estimate for the following questions
>>>
>>>How much money (s)he can get from it in the following cases:
>>>
>>>1)The program is at similiar level to Crafty
>>>2)The program is at similiar level to Ruffian
>>>3)The program is at similiar level to Fritz8
>>>4)The program is 100 elo better than Fritz8
>>>
>>>I thought that the programmers of the top amateur(crafty level that are not
>>>clones of other programs) are probably rich people thanks to the fact that they
>>>are good programmers so they do not care if they can make more 100$ per month
>>>from their program but it seems that I was wrong based on the following post
>>>when the author of smarthink claims that he earns only 100$ per month:
>>>
>>>http://f11.parsimony.net/forum16635/messages/46347.htm
>>>
>>>Another possibility is that I am wrong in my guess that he can make money by
>>>selling his program.
>>>
>>>More questions:
>>>
>>>suppose for the discussion that a programmer decides to earn 10$ per copy that
>>>(s)he sells.
>>>Suppose that the programmer expects to sell 120 copies per year.
>>>
>>>What should be the price of the program?
>>>
>>>Is the price significantly higher relative to the case that he expects to sell
>>>1200 or 12000 copies per year?
>>>
>>>Uri
>>
>>Hi,
>>
>>the price make the programmer.
>>And if we have an engine with 2000 ELO for 49 US Dollar is this OK for me.
>>
>>But the most amateur chess programmers have fun on this hobby and don't think
>>about money.
>
>There is no contradiction between fun and money.

Actually there is, when money get's involved it turns a hobby into a business
and with business comes responsibility, deadlines, (potential) greed,
commercialisation etc. and what used to be fun is now a business, sure you make
some money, but at what price?

Jonas



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