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Subject: Re: A hideous move

Author: Uri Blass

Date: 09:24:43 04/11/03

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On April 11, 2003 at 12:06:31, Robert Hyatt wrote:

>Here is a position from a game Crafty played on ICC today.
>
>[d]8/8/1p4k1/3K1p1p/1R3P1P/6P1/3r4/8 w - -
>
>This was showing as a draw until white uncorked the Rd4 interposition to block
>the check.  At this point, black's Rxd4 starts to climb as it should.  The score
>goes to
>-10 quickly.
>
>This seems to be an example of an engine that misses the power of the "distant
>passed
>pawn".  I won't name names to protect the guilty, but it shows that certain
>pieces of
>knowledge are key to prevent a draw from becoming a loss.

There is some stage when the passed pawn is trapped and if the program
can see it and stop there to evaluate then it may evaluate it wrong.

I suspect that the problem is in evaluating a pawn endgame
with no passed pawns.

If you search deep but not deep enough you can see that b6 is gone
so to solve it by evaluation you need evaluation
of pawns relative to the kings to understand that black is losing inspite of the
fact that black is a pawn up.

Uri



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