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Subject: Re: A hideous move

Author: Robert Hyatt

Date: 21:53:30 04/12/03

Go up one level in this thread


On April 12, 2003 at 19:58:09, Uri Blass wrote:

>On April 12, 2003 at 19:45:22, Koundinya Veluri wrote:
>
>>On April 12, 2003 at 06:13:05, Uri Blass wrote:
>>
>>>On April 12, 2003 at 05:46:08, Jeremiah Penery wrote:
>>>
>>>>On April 12, 2003 at 04:22:57, Uri Blass wrote:
>>>>
>>>>>On April 12, 2003 at 01:44:26, Robert Hyatt wrote:
>>>>>
>>>>>>That has to be part of the evaluation.  IE you have to know that you can
>>>>>>give the pawn up if your king is closer to the remaining pawns than the
>>>>>>opposing king is...
>>>>>>
>>>>>>I do that obviously...
>>>>>
>>>>>This has nothing to do with the pawn.
>>>>>
>>>>>You have to evaluate correctly the following position that can happen
>>>>>if you do not search deep enough
>>>>>
>>>>>[D]8/8/1K6/5p1p/4kP1P/6P1/8/8 w - - 0 6
>>>>>
>>>>>I hope that movei will be able to see it after I add some knolwedge but the
>>>>>knowledge that is needed is not about passed pawns because there are no passed
>>>>>pawns in that position.
>>>>
>>>>Bob never said anything about passed pawns.
>>>
>>>He did in the post that started this thread:
>>>
>>>http://www.talkchess.com/forums/1/message.html?292975
>>>
>>>"This seems to be an example of an engine that misses the power of the "distant
>>>passed pawn".
>>>
>>>I agree that a lot of engines have problems in the evaluation but the problem
>>>is about not evaluating correctly king relative to the pawns and has nothing to
>>>do with evaluation of the "distant passed pawns".
>>>
>>>Uri
>>
>>It may take several moves for the white king to capture the passed pawn in some
>>variations, so if the search can't see the capture from the initial position,
>>then the "king relative to pawns" evaluation might not be sufficient to solve
>>this. After the capture is made, the search can usually see the rest faily
>>easily so I think the "distant passed pawns" evaluation is more important to
>>solve these type of positions.
>>
>>Koundinya
>
>I disagree.

Disagree all you want, but if you don't evaluate distant passers, you are going
to lose so many endings it will not be funny.  The king position stuff comes
_after_ the passer is created.  If you can't evaluate the distant passer, you
will never reach the later positions...

>
>A program without knowledge about distant passed pawns(but with some small bonus
>for passed pawns) and with knowledge about king relative to pawns will
>have no problem in that position.
>
>The *only* reason that a program with a bonus for passed pawns can fail here is
>lack of knowledge about king relative to the pawns.
>
>There may be other positions when knowledge about distant passed pawns is
>important but not the position that was posted.
>
>The point is that white has equality without trading rooks and can capture the
>black passed pawn without trading the rooks so even a small bonus for passed
>pawns is enough to avoid trading rooks unless the search can see that white can
>win a pawn after trading rooks and it is exactly what happens to program that
>trade the rooks.
>
>Uri



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