Author: Robert Hyatt
Date: 08:05:07 04/13/03
Go up one level in this thread
On April 13, 2003 at 03:22:27, Tim Foden wrote: >On April 13, 2003 at 00:56:04, Robert Hyatt wrote: > >>On April 12, 2003 at 22:01:10, Uri Blass wrote: >>> >>>Yes but if the pawn is not captured the program in the search the program has no >>>reason to let the rook trade. >>> >>>simple evaluation that give bonus to every passed pawn is enough. >> >>You have _got_ to be a better chess player than that. You are saying all >>passed pawns are equal. They most definitely are not. Pawns on the a,b c >>file for both sides. My passer is on the h file. Yours is on the e file. >>You _still_ think that a bonus for a passer is enough? I have a passer already, >>you can trade rooks to create your passed e pawn. Smart move? I don't think >>so... > >I realise it's not clear from his answer at this point in the message, but I >beleive Uri is talking _specifically_ about the single position posted. He >believes that distant passed pawn info is not required to solve _this_ position. I believe it depends. In this position, you trade rooks into a lost position. The position is lost first because black has a distant passer, and then because that distant passer is given up to lure the king away from the pawns leaving black with a won ending. If you can't search deep enough in this position to see that the passer has to be given up to make progress, then you simply won't see the solution. If you can search deeply enough to see that the passer has to be given up, then you need the knowledge about king location to realize that the ending is _still_ won with the distant passer removed. > >If you had read to the bottom of Uri's reply before replying, I believe that you >would have understood this :) See below... > >>>I agree that evaluation of distant passed pawn is necessary but the position was >>>not a good example because program with only small bonus for passed pawns and >>>knowledge to evaluate pawns relative to the king can also solve it. I don't see how, which was the point of my reply. White is increasing the value of the black distant passer by trading rooks. White needs to know that the value of a distant passer increases as pieces are removed. And finally, the king location feature has to work so that giving up the passed pawn will happen. Black has the passer when this position is reached. It is up to white to not trade... I don't think kings close to the pawns is enough when it is possible that you won't see beyond the point where the distant passer is held by black which means that understanding that the distant passer is winning is a critical bit of knowledge. Of course, _if_ you can search deeply enough, you can solve _anything_ without having specific knowledge. But this was a fast game, which highlighted the "knowledge issue"... >>> >>>It is possible to have a case when evaluation of distant passed pawn is >>>important but I think that a case when both sides have passed pawns or a case >>>that you need to sacrifice a pawn in order to create the distant passed pawn can >>>be better. >>> >>>Uri > >Cheers, Tim.
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