Author: Andreas Rueckert
Date: 01:47:44 04/14/03
Hi! I'm thinking about a incremental movegenerator for our little project. The idea is to store the moves for the pieces in a array and then check the last moved pieces, if they intersect with the potential moves of the piece on the square. If not, the moves that were computed before the piece was moved, could be reused. Has this been done before? (I guess so, since almost everything has been tried in this field, as it seems to me). Are there any numbers, how much performance gain is too expect from such a solution? TIA, Andreas
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