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Subject: Re: Bitboard engine speed difference on different processors

Author: Uri Blass

Date: 02:08:40 04/19/03

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On April 19, 2003 at 04:54:29, Tony Werten wrote:

>On April 19, 2003 at 04:07:37, Uri Blass wrote:
>
>>On April 19, 2003 at 03:37:06, Tony Werten wrote:
>>
>>>On April 17, 2003 at 20:35:35, James Robertson wrote:
>>>
>>>>Out of curiosity I tested just the move generation and basic board functions of
>>>>my bitboard chess program on several different computers. My home computer is a
>>>>Pentium 933mhz, and the other computers I used were Athlons in the 1.6ghz range.
>>>>
>>>>My program's move generator runs at roughly the same speed on both systems. I
>>>>was surprised and tested using several different compilers (VC5, VC6, .NET,
>>>>gcc), under Windows and under Linux. To compare more easily, I wrote a simple
>>>>non-bitboard move generator and tested this on all of the machines. The speed
>>>>differences scaled with the speed of the processors, which seemed logical.
>>>>However, I still cannot explain why the bitboard functions are so much slower on
>>>>the faster computers. The only difference I can see is that my home computer is
>>>>a pentium and the others are athlons.
>>>>
>>>>It seems strange that this would make such a large difference. Can anyone give
>>>>any reasons why? I used no assembly, just C/C++ code, with all the default
>>>>compiler options on all tests.
>>>
>>>I think it's because bitboards tend to fill up the caches, so memory becomes the
>>>bottleneck.
>>>
>>>With other approaches this doesn't happen, ( until you add the big stuff like
>>>eval ) so all things stay in chache  wich makes it (almost) only processor
>>>limited.
>>>
>>>Tony
>>
>>Does it mean that bitboard chess programs or programs with big evaluation are
>>basically optimized for the old hardware because they cannot get much from new
>>hardware?
>
>No, because you're doing more then, wich can go faster with faster hardware. ie
>You don't reach the move generation bottleneck, but have others.
>
>But if all you are doing, has a memory bottleneck (wich happens when only
>generating moves with bitboards ), a faster cpu won't help very much.
>
>Tony

The question is how can I identify memory bottleneck.

I use bitboards only for pawn structure but I have a big move generator(some
thousands of C lines).

Is the only way to buy fast hardware and see if my program is faster on faster
hardware or is there a better way?

Uri



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