Author: Tim Foden
Date: 02:58:55 04/26/03
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On April 26, 2003 at 04:59:34, Dennis Breuker wrote: >On April 25, 2003 at 16:05:40, Albert Bertilsson wrote: > >>Maybe if you told us more about what specific properties in the move generator >>are interesting, we could give you better help. > >I wrote: it should be fast. That's the only thing I am >interested in. Not the data structure, not the make move >speed, not the unmake move speed, not the update board >speed, etc. > >Note: I do not need it for a chess playing program. >I want it as a starting point for a *fast* program >to calculate the mobility for White and Black for >all positions from *many* games. So I read a huge >PGN file, and for every game I do make move, >count number of moves for White and for Black, >make next move, etc. If you are calculating the mobility of the pieces, be aware that most fast move generators generate only psuedo-legal moves. Thus the mobility of, for instance, pinned pieces, would not be calculated correctly. Cheers, Tim.
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