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Subject: Re: Fritz 5 can mate with KQ vs KR (boy was I wrong here)

Author: Robert Hyatt

Date: 14:35:34 10/13/98

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After reading this thread, I decided to run a test myself.  I started
off with 20 games of crafty vs crafty, white having KQ and no tablebases,
black having tablebases.  At 20 seconds per move, this ended in 20 wins
for white which surprised me.  I took several different positions (20 in
total) most of which were mate in 30 or greater and gave crafty 20 secs/move
using 1 cpu on my ALR.  All wins.  I didn't expect this.

I then repeated this at 10 secs/move.  All wins.

I then repeated it at 5 secs/move.  All wins.  I was going to try 1 sec
but decided that to the computer, this is far easier than I thought.  It
seems that the simple heuristic drive king to the edge, then to the
corner, is enough.  It didn't play it perfectly, but it never slipped more
than 2 moves from optimal at any single move.  And when it started off at
mate in 34, the "game" never went past 40 moves.

So, I retract my original feeling, that KQ vs KR is hard with the KR
side having a database.  It seems it is a "trivial" ending regardless of
having them or not.

Most surprising...



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