Author: Magoo
Date: 15:11:00 04/29/03
Go up one level in this thread
(sorry about this repost, i hit space by misstake). This is a position where my engine plays black: bRbNbB..bK....bR bPbPbPbP..bPbPbP ..........bN.... ........bQ...... wP..wP.......... ........wPwN.... ..wP..wQ..wPwPwP wRwN....wKwB..wR nodes: 690975 <= LOL!! Notice that the White Knight is attacking the Black Queen. Move List: (in order listed, last iteration) Capture: Score: 1000003 move e5b2 <= LOSING Capture: Score: 1000003 move e5h2 <= LOSING Capture: Score: 1000003 move e5e3 <= LOSING Score: 14 move e5e6 <= OK Score: 14 move e8f8 Score: 13 move e5e4 Score: 1 move e8d8 Score: 0 move e5d6 . . . and after this, i get bestmove = e5c5, thats move # 18 of 43 possible moves. Maybe i should implement Killer Moves? Or maybe not always put the captures first, losing captures are not good moves.. so...
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