Author: Uri Blass
Date: 15:23:28 04/29/03
Go up one level in this thread
On April 29, 2003 at 18:11:00, Magoo wrote: >(sorry about this repost, i hit space by misstake). >This is a position where my engine plays black: > >bRbNbB..bK....bR >bPbPbPbP..bPbPbP >..........bN.... >........bQ...... >wP..wP.......... >........wPwN.... >..wP..wQ..wPwPwP >wRwN....wKwB..wR > >nodes: 690975 <= LOL!! > >Notice that the White Knight is attacking the Black Queen. > >Move List: (in order listed, last iteration) >Capture: Score: 1000003 move e5b2 <= LOSING >Capture: Score: 1000003 move e5h2 <= LOSING >Capture: Score: 1000003 move e5e3 <= LOSING >Score: 14 move e5e6 <= OK >Score: 14 move e8f8 >Score: 13 move e5e4 >Score: 1 move e8d8 >Score: 0 move e5d6 >. >. >. > >and after this, i get bestmove = e5c5, thats move # 18 of 43 possible moves. >Maybe i should implement Killer Moves? Or maybe not always put the captures >first, losing captures are not good moves.. so... If you get 500,000 nodes for 4 plies then you first need to correct your bugs. Even tscp1.73 that use only mvv/lva and history get better result than you get. Tscp1.73 does not use hash or killer moves for order of moves. Uri
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