Author: Magoo
Date: 03:13:01 04/30/03
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On April 29, 2003 at 22:59:23, Zach Wegner wrote: >On April 29, 2003 at 19:25:16, Magoo wrote: > >>Ok, i forgot to mention thats including the Quiscent "nodes"... i guess >>it was wrong of my, i should no include them into the node counter... >>The real nodes searched (in the alphabeta) are fewer... (by a big amount of >>course) > >as far as i know, all programs include q-nodes in node counts. that is not the >problem. try returning eval() instead of quiesce() at depth==0, and if your node >counts are significantly lower, you most likely have a bug in your gencaps() or >your pruning in quiescence. >Zach Ok, i tried that, i actually get fewer nodes WITH quiescent, than with eval... With my eval() only counting material, my quiescent searches fewer nodes than only returning eval() at depth=0. If i add all the other stuff to the eval(), quiescent still searches fewer nodes, but not as much as with only counting material.. this was tested on a position with 1 capture possible for side to move.
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