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Subject: Re: Fritz 5 can mate with KQ vs KR (boy was I wrong here)

Author: Mark Young

Date: 18:55:12 10/13/98

Go up one level in this thread


On October 13, 1998 at 20:37:43, Robert Hyatt wrote:

>On October 13, 1998 at 18:41:22, Mark Young wrote:
>
>>On October 13, 1998 at 17:35:34, Robert Hyatt wrote:
>>
>>>
>>>After reading this thread, I decided to run a test myself.  I started
>>>off with 20 games of crafty vs crafty, white having KQ and no tablebases,
>>>black having tablebases.  At 20 seconds per move, this ended in 20 wins
>>>for white which surprised me.  I took several different positions (20 in
>>>total) most of which were mate in 30 or greater and gave crafty 20 secs/move
>>>using 1 cpu on my ALR.  All wins.  I didn't expect this.
>>>
>>>I then repeated this at 10 secs/move.  All wins.
>>>
>>>I then repeated it at 5 secs/move.  All wins.  I was going to try 1 sec
>>>but decided that to the computer, this is far easier than I thought.  It
>>>seems that the simple heuristic drive king to the edge, then to the
>>>corner, is enough.  It didn't play it perfectly, but it never slipped more
>>>than 2 moves from optimal at any single move.  And when it started off at
>>>mate in 34, the "game" never went past 40 moves.
>>>
>>>So, I retract my original feeling, that KQ vs KR is hard with the KR
>>>side having a database.  It seems it is a "trivial" ending regardless of
>>>having them or not.
>>>
>>>Most surprising...
>>
>>It happens to the best of us. I wonder if this simple idea of driving the king
>>to the edge, then to the corner is what the Grandmaster's caught onto so quickly
>>after only drawing the first few times, or did they find some other idea that
>>also works.
>
>
>No.. there's more to it than that... the main problem is the rook on the
>opposite board, checking the king at the right time, also preventing the
>king and queen from getting on the same rank or file for a skewer... and
>the check lets the king "out" to the other side where it has to be done
>again, and once it it out, the 50 move counter usually ends the game.
>
>I am utterly amazed that a 5 second search can solve this.  Had you told
>me this a year ago I'd have laughed.  As it was I was skeptical.  And when
>I saw it I was *still* skeptical and was looking for a setup error in my
>experiment.
>
>I still want to try at 1 sec / move however...
>

I was able to get fritz 5 to win KQ VS KR at 3 sec. a move average on my P II
333. I thought my P II 400 might be able to do it a 1 or 2 sec a move but no
dice. Fritz 5 wants to move almost instantly at 2 sec. a move or faster.


>but this is definitely easier than KBN K now...  to the computer, because
>it takes a special piece/square table to win, since you have to drive to
>the right corner as well...



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