Author: Shaun Brewer
Date: 10:58:05 05/01/03
Go up one level in this thread
On May 01, 2003 at 13:04:55, Mike S. wrote: Mike, Thanks for the answers to my questions. I will try uninstalling / re-intalling the mouse - it tend to jump about sometimes so perhaps something is wrong there. I can see that the analysis functions would be very educational - it's just I am trying to hand tune a large generated opening book - looking at games where things deteriated quickly/imediately on being taken out of the book so I only want to know from the programs point of view the score of the move and a sugested better move. Will experiment further and look into the compare analysis you suggested. Thanks again Shaun >On May 01, 2003 at 08:51:30, Shaun Brewer wrote: > >>Okay I am very new to Fritz. >> >>I have the permanent analysis on and I am steping through a game. However often >>when I move the mouse it automatically jumps to the next move. Rather anoying >>when you are wanting to add the analysis as a comment and its been running all >>night. > >Strange. As long as you don't click a mouse button, nothing should happen. > >Sounds like a mouse hardware problem to me. Worn out button? :o) > >>Is this my machine / mouse / installation or a general problem? Is it possible >>to get Fritz to record all analysis to a log file? Could not find anything in >>help under log or output. > >Not in the way known i.e. from WB. egines... I know what you mean - an "keep all >the engine's analysis output" log, but the analysis functions of the Fritz GUI >are designed more for the practical player than for computer freaks like us :o). >Usually (some of) the results are put in the notation directly, by the various >types of analysis functions. > >I think "Compare Analysis" is the next best to a typical engine log. It keeps >the pv, eval and depth (and nodes by option), but only one per position of the >game analysed. > >>A second question when you use full analysis I could not see how you could make >>it start from a point in a game. e.g. from move 25 to the start (obviously I >>could edit the game but that seems a little odd). > >This is controlled by the "Last Move" value in the full analysis dialogue. F1 >help says, "Last move: This sets a limit for the analysis. Analysis always >starts at the end of the game and goes backward, ending with this move." I've >just tested it in the ChessProgram8 GUI. Works... but make sure you have the >latest GUI update for Fritz 7. I seem to remember that there were bugs related >to the Full Analysis in F7. If it doesn't work, try to disable the opening >reference of that function. > >>Again is it possible to log the actual computer analysis. > >No, here the program itself decides what to insert as a commentary, variations >etc. (an award winning AI analysis function) to design something similar to a >human-like master analysis. One of the advantages is, that the engine "goes >into" variations (which it thinks are worthwile to be explored further), playing >through them move by move rather than to just insert a pv. > >Another advantage is, that this function can respond to threats and interesting >what if? situations, an "inserting engine's output move by move" method can >never comment on. For example, if there was an attractive move which turns out >to be a deep trap sacrifice, and the player has spotted that trap avoiding i.e >to capture a piece which was en prise, a simple analyis function which sees that >as well, will think all was ok in the game and you'll never be pointed to that >by the output. The same goes for some defensive moves which may seem strange, >but are necessary to defend against threats (which therefore never appear on the >board nor in simple analysis outputs). > >But that's completely different of course from traditional engine logs. > >Regards, >M.Scheidl
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