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Subject: Re: GUI and playing strength

Author: Brian Thomas

Date: 14:19:21 05/01/03

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Hi John,

Thanks for that, I thought the GUI was doing something here.  I must not have
everything setup -- I run through it again, because I got all of the settings
for ... I think it is Cassie -- I'm talking a CM rating of like 36 ELO.  In a 6
game blitz against Fritz, it still got 2 or so points, so something is wrong.

I was using Crafty to get the parameters/OPK.  So in theory it should play just
as weak, correct?  In other words, the GUI doesn't do a thing aside from the
presentation? I can take on Cassie ;)

I started this experiment because a few 1800-2100 personalities I really enjoy,
but having difficulty getting them to work right (meaning they kicked my ass).
Getting the weakest personality should be an easy test.

Brian

On May 01, 2003 at 16:45:43, John Merlino wrote:

>On May 01, 2003 at 16:30:44, Brian Thomas wrote:
>
>>How do the various GUIs (Fritz or CM, for example) dumb down the playing
>>strength when handicapping?  For example, Kurt if you're reading this, I took
>>some CM personalities, got the numbers via a Crafty log file, and brought them
>>into Fritz.
>>
>>I was a bit surprised that the playing strength was so strong... so I tried
>>bringing in CM's weakest personality and it too played very strong.  It dawned
>>on me there that the personality doesn't really handicap it much in effect, so
>>this is obviously the GUI dumbing things down.  Is this accurate?  And if so,
>>out of curiousity, how do GUIs do this from a logic point of view?
>>
>>Thanks,
>>Brian
>
>If you are using the settings for "CM's weakest personality" (although I'm not
>sure what personality you used), then you should DEFINITELY be seeing weak play
>from the engine, assuming that everything is set up properly.
>
>The CM GUI merely sends the personality settings to the engine, and it is the
>engine that plays according to the settings (weak or strong, aggressive or
>passive, etc.).
>
>jm



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