Author: Geoff
Date: 03:03:04 05/03/03
Go up one level in this thread
Hi Dan
Thanks a lot for the tips
>1. Hash table
The later version of TSCP has got code in for hash key generation for reps
checking so that is a good start to get me going with this mod. I haven't really
thought too much about how hashing works yet though. I guess the actual key must
be stored in the indexed position to make sure you avoid the case where
different board positions (and different keys) get stored in the same slot ?
>2. Move ordering (based primarily on hashing, so do step 1 first)
I think I need to try and improve the way the whole move ordering is working and
improve my understanding at the same time hopefully !
>3. Null move. (make/unmake is the tricky part)
The whole idea sounds tricky at the moment, this is at the back of my list of
mods till I get the other stuff sorted
Regards Geoff
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