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Subject: Re: learn or import

Author: José Carlos

Date: 00:07:59 05/06/03

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On May 05, 2003 at 19:47:22, Rex wrote:

>On May 05, 2003 at 14:32:36, Robert Hyatt wrote:
>
>>On May 05, 2003 at 13:07:06, Steven Walton wrote:
>>
>>>which is better to do - because i think if you continue to import games  from
>>>somewhere you will run out fo hard disk space but learning , it not taking up
>>>much space on the disk -- tell me if im wrong .
>>>
>>>
>>>steve.
>>
>>
>>Importing is _way_ faster.  Otherwise you have to play each opening and
>>discover for yourself whether it is good or bad.
>
>
>I dont agree.  One engine my loose while playing a particular opening when
>another engine will win each and everytime with that same opening.  Each engine
>is different to some % with the opening and learning created by that engine is
>just as important.  I do agree some of the weaker openings are good to import
>the learning.  Hey save a game of loosing then.

  Learning is a slow process. Starting from an empty book, I might take years to
create smething comparable to professional hand-tuned books, just by automatic
learning. At least, with the "known" technics, or to be precise, the ones I know
or can figure.
  If you think about it, for every lost game, the program should try to figure
where was the mistake, see if it can find a better move, try it and evaluate the
whole tree again. If the losing mistake was in the endgame then thing gets
really difficult...

  José C.



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