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Subject: Re: learn or import

Author: Robert Hyatt

Date: 05:50:26 05/06/03

Go up one level in this thread


On May 05, 2003 at 19:47:22, Rex wrote:

>On May 05, 2003 at 14:32:36, Robert Hyatt wrote:
>
>>On May 05, 2003 at 13:07:06, Steven Walton wrote:
>>
>>>which is better to do - because i think if you continue to import games  from
>>>somewhere you will run out fo hard disk space but learning , it not taking up
>>>much space on the disk -- tell me if im wrong .
>>>
>>>
>>>steve.
>>
>>
>>Importing is _way_ faster.  Otherwise you have to play each opening and
>>discover for yourself whether it is good or bad.
>
>
>I dont agree.  One engine my loose while playing a particular opening when
>another engine will win each and everytime with that same opening.  Each engine
>is different to some % with the opening and learning created by that engine is
>just as important.  I do agree some of the weaker openings are good to import
>the learning.  Hey save a game of loosing then.


The chances of that happening are much lower than the other option, that of
taking forever to play through 100,000 book lines and marking each one good or
bad after a game.

However, I was not talking about importing "learn data".  If that was the
question, I misunderstood.  I was talking about "importing good book lines"
such as those published after major tournaments in things like Informant, PCN,
etc.  I don't know of any programs that can "share" learning with the sole
exception of Crafty.  IE can any other program import Crafty ASCII learn (.lrn)
files?  Does any other program produce such files for sharing?



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