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Subject: Re: Crazy computerchess world

Author: Enrique Irazoqui

Date: 05:50:32 05/07/03

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On May 07, 2003 at 07:58:26, Enrique Irazoqui wrote:

>On May 07, 2003 at 07:51:09, Kurt Utzinger wrote:
>
>>On May 07, 2003 at 07:10:00, Enrique Irazoqui wrote:
>>
>>>On May 07, 2003 at 06:37:22, Kurt Utzinger wrote:
>>>
>>>>On May 06, 2003 at 19:54:18, Rex wrote:
>>>>
>>>>>On May 06, 2003 at 16:09:01, Jorge Pichard wrote:
>>>>>
>>>>>>>Indeed the engine is with CB for a while now. CB had a technical delay due to
>>>>>>>Easter - Junior8 will be released in about 10 days
>>>>>>>
>>>>>>>Shay
>>>>>>
>>>>>>What are the Beta testers saying in comparison to Shredder7 ?
>>>>>>
>>>>>>Jorge
>>>>>
>>>>>It will be no different than any other program release.  It comes out, people
>>>>>get it, and gets old after 3 days then wonders when the next release will come
>>>>>out.
>>>>
>>>>    Hi Rex
>>>>    Just great comment about the computer chess scene. It comes out, people get
>>>>    it, play some stupid blitz games and after 3 days up to a week are crying
>>>>    for the next version. And as soon as we have 5000 Mhz PC's people are
>>>>    playing games at level 0s+1s ... Crazy chesscomputer world. I will never
>>>>    change my mind: quality is more important than quantity.
>>>>    Kurt
>>>
>>>If I don't enjoy bullet it is because I don't have time to see anything during
>>>the game. But, just to keep things in perspective, bullet today is like slow
>>>40:2 games of 10 or 15 years ago. If slow games were valid then, why would
>>>bullet be useless today?
>>>
>>>Enrique
>>
>>    Is this comparison indeed justified. The programs 10/15 years ago had much
>>    less chess knowledge and most programs do not work identical when using
>>    different time controls.
>>    Kurt
>
>Put it this way: today's bullet games will be like bullet in 10-15 years. We can
>take seriously both or none, but not only slow games because of the magic of
>40:2.
>
>Enrique

:)

I meant:

Put it this way: today's _slow_ games will be like bullet in 10-15 years. We can
take seriously both or none, but not only slow games because of the magic of
40:2.

Enrique




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