Author: Enrique Irazoqui
Date: 05:50:32 05/07/03
Go up one level in this thread
On May 07, 2003 at 07:58:26, Enrique Irazoqui wrote: >On May 07, 2003 at 07:51:09, Kurt Utzinger wrote: > >>On May 07, 2003 at 07:10:00, Enrique Irazoqui wrote: >> >>>On May 07, 2003 at 06:37:22, Kurt Utzinger wrote: >>> >>>>On May 06, 2003 at 19:54:18, Rex wrote: >>>> >>>>>On May 06, 2003 at 16:09:01, Jorge Pichard wrote: >>>>> >>>>>>>Indeed the engine is with CB for a while now. CB had a technical delay due to >>>>>>>Easter - Junior8 will be released in about 10 days >>>>>>> >>>>>>>Shay >>>>>> >>>>>>What are the Beta testers saying in comparison to Shredder7 ? >>>>>> >>>>>>Jorge >>>>> >>>>>It will be no different than any other program release. It comes out, people >>>>>get it, and gets old after 3 days then wonders when the next release will come >>>>>out. >>>> >>>> Hi Rex >>>> Just great comment about the computer chess scene. It comes out, people get >>>> it, play some stupid blitz games and after 3 days up to a week are crying >>>> for the next version. And as soon as we have 5000 Mhz PC's people are >>>> playing games at level 0s+1s ... Crazy chesscomputer world. I will never >>>> change my mind: quality is more important than quantity. >>>> Kurt >>> >>>If I don't enjoy bullet it is because I don't have time to see anything during >>>the game. But, just to keep things in perspective, bullet today is like slow >>>40:2 games of 10 or 15 years ago. If slow games were valid then, why would >>>bullet be useless today? >>> >>>Enrique >> >> Is this comparison indeed justified. The programs 10/15 years ago had much >> less chess knowledge and most programs do not work identical when using >> different time controls. >> Kurt > >Put it this way: today's bullet games will be like bullet in 10-15 years. We can >take seriously both or none, but not only slow games because of the magic of >40:2. > >Enrique :) I meant: Put it this way: today's _slow_ games will be like bullet in 10-15 years. We can take seriously both or none, but not only slow games because of the magic of 40:2. Enrique
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