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Subject: Re: How many programs can select the 1......h6! drawish move ?

Author: Robert Hyatt

Date: 07:46:49 05/07/03

Go up one level in this thread


On May 06, 2003 at 11:14:19, José Carlos wrote:

>On May 06, 2003 at 08:55:07, Robert Hyatt wrote:
>
>>On May 06, 2003 at 07:05:02, Jarkko Pesonen wrote:
>>
>>>Crafty 19.3 ends up in this position
>>>    white       black
>>>  1  d5          e5
>>>  2  c6+         bxc6
>>>  3  bxc6+       Kc8
>>>  4  d6          e4
>>>  5  Kd4         h5
>>>  6  g4          hxg4
>>>  7  hxg4        f4
>>>  8  Kxe4        ...
>>>
>>>[D]2k5/8/2PP4/6p1/4KpP1/8/8/8 b
>>>
>>> 21->   1:40   6.47   1. ... Kd8 2. Kd4 Kc8 3. Kd3 Kd8 4.
>>>                     Ke4 Kc8 5. Kf3 Kd8 6. Kf2 Kc8 7. Ke2
>>>                     Kd8 8. Kd3 Kc8 9. Kc3 Kd8 10. Kd2 Kc8
>>>                     11. Ke1 f3
>>>
>>>Seems that crafty isn't doing any progress and score is totally wrong(seems to
>>>be draw).
>>>
>>>Is there an easy way to fix this?
>>>Or is this some kind off odd situation that is so rare that it is not
>>>worth fixing?
>>>
>>>Jarkko
>>
>>
>>That can be fixed.  It is the classic problem of two connected passed pawns
>>being valued too high in a king and pawn ending.  If they were separated,
>>white would win easily.  But together, they can be stopped.  I will look
>>at this and fix it.  The code is already there, it just has a hole that I
>>apparently overlooked.
>
>  These kind of position is very tricky. In some cases, white can forget about
>the black pawns and go with the king to help his pawns. AFAIK it can only be
>safely solved by search.
>
>  José C.


I agree.  But the way it is done, the error rate is higher than it should
be,  I've explained why previously.  Two connected passers are not what you
want in a king and pawn ending if your opponent has two passers that are
separated.  I have code to do this right, but it has a hole in it that I had
overlooked...




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