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Subject: Re: Does a chess computer really learn?

Author: Mike S.

Date: 17:07:02 05/07/03

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On May 07, 2003 at 17:06:59, Robin Smith wrote:

>On May 06, 2003 at 15:36:01, Mike S. wrote:
>
>>This is an interesting way to check opening novelties btw. :o))

>Are you saying position learning makes automated checking for opening novelties
>more effective? Can you share more details?

The idea is simple: Due to the position learning function, engines which are
capable of that, will try to improve their game (avoid moves which turn out to
be bad), game by game. Of course the method will be most useful to test sharp
tactical opening ideas. (For a positional type of position, other analysis
methods may still be sufficient or even better, i.e. "correspondence analysis"
function with long calculation times and predefined depths and number of
variants and sub-variants etc.)

I've run long matches with 24+ (up to 60) games each, from the same opening
variant always (using an "opening database" containing only that single
variant). Unfortunately that wasn't a sharp or trap-like variant, so I don't
have convincing examples available from that.

But some years ago, I was able to repeat the following - incorrect! - opening
trap against Genius 4 unlimited times:

[Event "40/20:00 P133"]
[Site "Wien"]
[Date "1998.??.??"]
[Round "?"]
[White "Scheidl, M."]
[Black "Genius 4"]
[Result "1-0"]
[ECO "B02"]
[Annotator "Scheidl,M"]
[PlyCount "25"]
[EventDate "1998.??.??"]

1. e4 Nf6 2. e5 Nd5 3. Nf3 d6 4. Bc4 Nb6 5. Bxf7+ Kxf7 6. Ng5+ Kg6 7. Qf3 Kxg5
8. Qf7 g6 9. d3+ Kh5 10. Qf4 h6 11. g3 Bg4 12. h3 Qd7 13. hxg4# 1-0

The wrong move is 7...Kxg5. Later, I could beat Genius 5 with this too - but
only once... :o)

Of course today, most engines will see soon that 7...Kxg5 is a blunder. But it
illustrates the principle.

Regards,
M.Scheidl



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