Author: Matthew White
Date: 18:10:51 05/07/03
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On May 06, 2003 at 15:36:01, Mike S. wrote: >On May 06, 2003 at 08:32:35, emerson tan wrote: >It's astonishing how effective the *position learning* can be: I've just run >some long matches - up to 60 games! - with 2 engines each, from the *same >opening variant* each, same conditions for each game (alternate colors). You'd >think this will give many doubles. But it turned out that every game was >different! Most often, the alteration came relatively early, not just somewhere >at the end of the game. This makes the assumption that the only cause of variance in a game is positional learning. In many positions, hashing differences, time management algorithms, or even gnomes :) could effect the move played. Matt
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