Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Rebel victory over humans, why not Chessbase Engines?

Author: Mike S.

Date: 03:22:36 05/17/03

Go up one level in this thread


On May 16, 2003 at 07:56:44, Kurt Utzinger wrote:

>Hi Mike
>
>I am somewhat. If I have interpreted your list correctly, there was only one
>games at 15m+10s.

This is the output of ICC's "finger" command, available for all ICC members via
the URL above (gives up-to-date infos always).

>This is not tournament level. But all other games were played
>at blitz level. And such things do not at all interest me. In this sense I
still believe that Rebel is the program to have played the most serious games
>vs human beings.

But don't forget that strong human players, 2400+ including GMs, who play in the
ICC never will like to loose :-) not matter what time control it is. So I
wouldn't call those games unserious either... and most "anticomputer" ideas can
work at 15+ minutes per game (= standard server time controls) already, or even
on shorter times. So this provides certainly good analysis material to develope
"antihuman" elements in an engine.

A major example: Crafty was the first engine IIRC to have "Anti Trojan" code.
Guess why :-))

mfg.
Michael



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.