Author: Mike S.
Date: 03:22:36 05/17/03
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On May 16, 2003 at 07:56:44, Kurt Utzinger wrote: >Hi Mike > >I am somewhat. If I have interpreted your list correctly, there was only one >games at 15m+10s. This is the output of ICC's "finger" command, available for all ICC members via the URL above (gives up-to-date infos always). >This is not tournament level. But all other games were played >at blitz level. And such things do not at all interest me. In this sense I still believe that Rebel is the program to have played the most serious games >vs human beings. But don't forget that strong human players, 2400+ including GMs, who play in the ICC never will like to loose :-) not matter what time control it is. So I wouldn't call those games unserious either... and most "anticomputer" ideas can work at 15+ minutes per game (= standard server time controls) already, or even on shorter times. So this provides certainly good analysis material to develope "antihuman" elements in an engine. A major example: Crafty was the first engine IIRC to have "Anti Trojan" code. Guess why :-)) mfg. Michael
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