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Subject: Re: Attack information in evaluation and speed

Author: JW de Kort

Date: 12:04:16 05/18/03

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On May 18, 2003 at 10:54:57, Uri Blass wrote:

>On May 18, 2003 at 09:52:43, JW de Kort wrote:
>
>>Dear friends,
>>
>>For a long time i have been planning to use attack information in my 0x88 based
>>program. Before evaluation starts, my program calculates a table with attack
>>information like the one discribed on the internet page of Ed Schroder. The
>>result is disaterous: nps count has dropped by 50%! I have taken a look at the
>>Sjeng code but as i see it, this must also be a serious reduction of the NPS in
>>this program.
>>
>>Can anybody give me some tips to do this efficiently?
>
>Does your program search less nodes per second than shredder7.04?
>I think that if it does not do it then you have nothing to worry about.
>
>Can you tell us how many nodes per second your program search and what is the
>hardware that you use?
>
>drop of 50% in the nps does not have to be bad.
>I think that the advantage of attack table is bigger than it.
>
>Uri

Dear Uri,

Thank you for your reply. To answer your questions:

I have no idea how many nodes Schredder searches but even if mine would be
faster i doubt if i would benefit from this.

Currently i search about 160.000 nps but i think the program does not count
correctly making it even slower. I use a 600mhz pentium III and abou 192MB.

Can you give me some advantages i could achieve? I can only think of some
advantages when evaluation kingsafety and attacked pieces. But i think ther are
more.

This table is generated at the start of evaluation because updating it after
every move would cost to much time.





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