Author: Bo Persson
Date: 13:48:47 05/18/03
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On May 18, 2003 at 16:41:54, Ulrich Tuerke wrote: > >This reminds me on something which I had heard about the DarkThought-project >(Ernst A. Heinz, Markus Gille, (Peter W. Gillgasch)). >At the beginning of a tournament game, they had used to repeatedly start their >engine, measuring performance until they were satisfied. >Obviously, the way of loading the engine into memory can have some effect on >performance on some platforms. This had been under Digital Unix. > Yes, I have seen this too under Windows. It is probably a cache effect. The program is loaded into virtual memory, but the cache works for physical memory addresses. A different mapping might work better for a particular program. >Uli > >> Bo Persson bop2@telia.com
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