Author: John Stoneham
Date: 14:00:07 10/16/98
To those even remotely interested :) the latest update in my GrimReaper Journal discusses how I've "tackled" move generation. When I started the project, I wasn't sure how I could make practical use of Bitboards, but now they have taken over as the dominant data form in my program. My current quandry is whether to include testing if a generated move, while otherwise legal, would leave the King in check, or to leave this as a thing actually tested by DoMove (since the move may be cut-off and not even searched). For more info on how I handle this, right or wrong, check out the latest entry: www.geocities.com/SiliconValley/Lab/4714/index.html Thanks to those who are staying in touch! John
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