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Subject: GrimReaper, Bitboards, and move generation

Author: John Stoneham

Date: 14:00:07 10/16/98


To those even remotely interested :) the latest update in my GrimReaper Journal
discusses how I've "tackled" move generation. When I started the project, I
wasn't sure how I could make practical use of Bitboards, but now they have taken
over as the dominant data form in my program. My current quandry is whether to
include testing if a generated move, while otherwise legal, would leave the King
in check, or to leave this as a thing actually tested by DoMove (since the move
may be cut-off and not even searched). For more info on how I handle this, right
or wrong, check out the latest entry:
www.geocities.com/SiliconValley/Lab/4714/index.html

Thanks to those who are staying in touch!

John



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