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Subject: The flawed FEG EGTs

Author: GuyHaworth

Date: 16:33:01 05/23/03

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[ I'll 'second' other comments.  Although I'm not at all used to using MS-DOS, I
got by and generated FEG EGTs ok. ]


I remember seeing a document which indicated the changes in the number of
positions 'resolved' at different depths per endgame.

There were a surprising number of endgames, and I really think you are best
generating the whole lot again.

Marc B had to bite the bullet in redoing a whole tranche of 6-man EGTs, but
3-5-man is not so bad.  FEG really is quite efficient - and now hopefully ok as
well.


Guy



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