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Subject: Re: Test position: Deep Sjeng - PostModernist

Author: Uri Blass

Date: 07:08:11 05/24/03

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On May 24, 2003 at 10:06:16, Uri Blass wrote:

>On May 24, 2003 at 10:02:06, Uri Blass wrote:
>
>>On May 24, 2003 at 09:03:54, Andrew Williams wrote:
>>
>>>Hi,
>>>
>>>PM lost a game against Deep Sjeng on ICC yesterday. For a long time PM
>>>thought it was going to win, but it underestimated DS's attack on its
>>>e-pawn. I think the turning point was here:
>>>
>>>[D] 5k2/5p2/1p2p3/p1n5/P1Q5/4RNPP/5PK1/3q3r b - - 0 39 am Nxa4
>>>
>>>PM was very happy with 39... Nxa4?, but this seems to me to "miss the point"
>>>of the position. PM drops it in 38 seconds if I tell it to search from here.
>>
>>Movei need more time but I guess that my hardware is slower.
>>
>>It can see the draw after Nxa4 at depth 9 and changes it's mind.
>>
>> >
>>>What do your programs think about this position? Do they ever consider Nxa4?
>>
>>Of course.
>>
>>Fritz8 and shredder7.04 also like this move at small depth.
>>I think that only programs with bugs do not like it at small depth.
>>
>>
>>>How do they evaluate the position?
>>
>>+1.08 for black at depth 1 and +1.04 for black at depth 2.
>>
>>
>> As always, I'm especially interested in
>>>amateur programs' analyses.
>>>
>>>PM evaluates the position above as +1.37 for Black. Technically speaking,
>>>it likes the attack on the White King and misunderstands the fact that
>>>once the e-pawn falls, White will have an overwhelming attack on the Black
>>>King.
>>
>>Why do you think that the evaluation problem is about taking a4.
>>
>>I can see that after Nxa4 Ng5 black has perpetual check by Rg1+ Kh2 Rh1+
>>
>>Even after Qg1+ Kf3 the moves Qd1+ or Nc5 are probably enough for a draw but PM
>>blundered by 41...Rh2
>>
>>[D]5k2/5p2/1p2p3/p5N1/n1Q5/4RKPP/5P2/6qr b - - 0 41
>>bm Qd1,Nc5
>>
>>Uri
>
>I forgot that you need the full game because without the full game it may be too
>easy for programs to find Qd1+
>
>Uri

I can also add that Fritz has big problems with this position with the game when
shredder solve it by a simple trick of not evaluating draws as 0.00

Uri



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