Author: Manfred Meiler
Date: 08:33:41 05/25/03
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On May 25, 2003 at 10:55:55, Michael P. Nance Sr. wrote: >Let Me ask a question? Wouldn't using the resources for 3 Engine tie up the >Processors capabilites? Wouldn't You think that Shredder would be able to come >up with a better move by It's Self ,using the full potenial of the Processor , >rather than a 3 Engine sharing resources? I says this because I have tied the >triple Engine function and They didn't impress Me. Let Me hear from You.>>>>Mike In Triple Brain there are only 2 engines combined - plus a "decision modul" which has to decide which of the two lines is the best by examining the output of both engines to find out which has a better understanding of the current position. Of course these 2 engines and the "decision instance" consume more processor capacity than 1 engine alone - similar to 2 or more engines in parallel analysing a position (or multe variants mode of an engine). Important are the results of this Triple Brain feature - compared to the results of the engines "stand alone"; maybe you wanna have a look at my mentioned ECXEL sheet in test suite "WM-Test". IMO it's very important for the efficiency of Triple Brain which engines you're using as parts of the Triple Brain: the 2 engines should be rather equal strong and with different playing styles (e.g. one strong tactical and one more positional engine). I hope that Shredder author Stefan Meyer-Kahlen will further develop the Triple Brain feature. Manfred
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