Author: John Merlino
Date: 18:02:12 05/28/03
Go up one level in this thread
On May 28, 2003 at 20:31:54, Mike S. wrote: >On May 28, 2003 at 20:07:18, Brian Thomas wrote: > >>The material/positional is not used, AFAIK, by the engine, it is used by the GUI >>as a modifier for other values. So, it is possible to translate the settings, >>just go by the engine parms. > >Aren't *all* the material and positional personality values each affected by the >mat/pos slider? I think so... he cannot simply take the other values (only) as >they appear in CM. That would be another personality then in Wb2Uci, than in CM >when the mat/pos slider isn't zero. > >Regards, >Mike Scheidl You are correct. The M/P value can greatly modify MANY other values. So, if you want to TRULY translate a personality created in the CM GUI, then you have to see exactly what values are being passed to the engine (via a method that has been described elsewhere, in which you use an engine that has logging in place of The King and see what the GUI passes the engine). jm
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