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Subject: Re: question about bonus for reducing distance between the kings in craf

Author: Robert Hyatt

Date: 21:18:18 05/28/03

Go up one level in this thread


On May 28, 2003 at 17:43:51, Uri Blass wrote:

>On May 28, 2003 at 17:38:48, Matthew White wrote:
>
>>On May 28, 2003 at 16:25:27, Uri Blass wrote:
>>
>>>On May 28, 2003 at 14:59:57, Uri Blass wrote:
>>>
>>>>I am too lazy to look at the source code of crafty to try to find what
>>>>formula is used by crafty for reducing the distance between the kings in
>>>>endgames like KQ vs KR to help it to win without tablebases.
>>>>
>>>>what is the formula that is used.
>>>>I decided to try something in movei and first tests suggest that it is slightly
>>>>productive but I want also to know what crafty does.
>>>>
>>>>Uri
>>>
>>>Second test suggest that my code is not productive so I may try to restrict the
>>>code for cases when there are no passed pawns or maybe it is better first to
>>>improve king relative to passed pawn evaluation.
>>>
>>>Uri
>>Are you referring to the opposition, or is there another reason to reduce the
>>distance between kings?
>>
>>Matt
>
>There is another reason.
>
>In KQ vs KR this knowledge is needed to mate without tablebases and christophe
>already said in the past that tiger has this knowledge because it is useful in
>other cases when one side has material advantage.
>
>Uri


It should probably be restricted to "no pawns on the board".  That's what
I do.



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