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Subject: Endgame Books

Author: Matthew White

Date: 14:14:36 05/29/03


Hi all,

    We all know that computers are weakest at opening and endgame play. I
realize that there are opening books to help this and endgame tablebases to give
the computer perfect play once the game is reduced to a few pieces per side.
What about endgame positions with known theoretical results, but too deep of a
solution to be calculated by brute force? Most programs today transfer into the
endgame "hoping" that they are winning or that they can salvage a draw.

    Has anyone experimented with an "endgame book"? There are hundreds
(thousands?) of endgame positions that have been exhaustively analyzed but which
may never be a part of endgame tablebases given the current state of the art. I
hear GM's talk about "book endgames" all of the time. They have memorized
endgame positions, why should a computer be forced to re-invent the wheel every
time?

    True, an endgame book wouldn't enumerate every possible position on the
board and tell the outcome given a position, but isn't it true that some
positions are thousands of times more likely to appear in a game than others? I
am not sure how an endgame book would be loaded. Maybe it would be placed into
the hash table at the beginning of the game.

    Just an idea.

Regards,
Matt



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