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Subject: Transposition table hash key length question

Author: Fermin Serrano

Date: 01:31:58 05/30/03


I have developed my engine with a trasposition table and a incremental move
generator (hash move + captures + killers + pasive moves). It is running nice,
except a few possitions. It could "think" about 7/8 plys without problems, but
then and inconsistence arrive, and I think that it is because I use a hash key
length of 32 bits. With this key length, is there any possibility of "real"
colisions?



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