Author: Fermin Serrano
Date: 01:31:58 05/30/03
I have developed my engine with a trasposition table and a incremental move generator (hash move + captures + killers + pasive moves). It is running nice, except a few possitions. It could "think" about 7/8 plys without problems, but then and inconsistence arrive, and I think that it is because I use a hash key length of 32 bits. With this key length, is there any possibility of "real" colisions?
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