Author: JW de Kort
Date: 01:50:31 05/30/03
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On May 30, 2003 at 04:31:58, Fermin Serrano wrote: >I have developed my engine with a trasposition table and a incremental move >generator (hash move + captures + killers + pasive moves). It is running nice, >except a few possitions. It could "think" about 7/8 plys without problems, but >then and inconsistence arrive, and I think that it is because I use a hash key >length of 32 bits. With this key length, is there any possibility of "real" >colisions? I have done a little research into this question. 32 is used sometimes but 64 is more common. In the past there have been discussions about this tpoic regards. Jan Willem
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