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Subject: Re: Arena is now in 15 languages available ...

Author: Uri Blass

Date: 10:45:30 05/30/03

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On May 30, 2003 at 13:28:37, Sune Fischer wrote:

>On May 30, 2003 at 12:51:15, Russell Reagan wrote:
>
>>On May 30, 2003 at 10:16:08, Frank Quisinsky wrote:
>>
>>>please thinking about your statement.
>>>We have x beta testers and x programmers where help us with beta results.
>>>Do you thinking that all of this persons make a bad work.
>>
>>Hi Frank,
>>
>>I don't think Uri meant there was anything wrong with the Arena software. I
>>think he meant there are better default settings. For example, I too would
>>prefer if automaitc adjudication and autoamtic draws were disabled by default.
>>If I was running a big tournament like Leo, then maybe I would turn it on to
>>save time, but if I am testing my own program, I want my program to play until
>>the end of the game because I want to see how it plays and I want to find bugs
>>in my program. I can change these settings, so it is no big deal, but if a new
>>user tries his engine in Arena, he may not know about automatic adjudication and
>>automatid draws, and he may waste a week trying to find a bug in his program
>>(even though there is no bug).
>
>I agree the default setting in this case is a little unfortunate.
>
>Maybe it would also be better if Arena wrote directly "game adjurcated by Arena
>as draw", rather than "draw agreed", which is misleading, at least for engines
>that do actually offer and accept draws.
>
>Another thing I would like in Arena is the possibility to load and unload an
>engine. Preferably by an icon, or if placed as a menu option give it a fast
>shortcut.
>
>The reason is that when you need to recompile, you have to close the gui and
>start it up again, which takes time.
>
>Arena also seems to be a little slow on starting up the engines, it takes 3-5
>secs, in winboard it takes less than 1 sec, it's so fast that I never notice it.
>I'm not sure if this is arena's fault or mine, but it does seem to apply to all
>engines.
>
>When two engines gets loaded they are started up one at a time and the total
>startup time becomes borderline annoyingly long for my taste. Maybe it would be
>possible to start them up in parallel?
>
>I use this dual analysis feature a lot, it is real nice to compare output from
>two engines on the fly. :)
>
>I also think we will see more FRC-engines soon, now that there is a GUI to
>support it.
>
>Personally I like the idea of generalizing the game, it forces one to abstract
>one more level when coding the evaluation function. Things such as pawn
>structure and center control must be rethought and generalized, possibly leading
>to a better understanding of the essence of the game.
>
>-S.

I do not see it.

I do not think that programmers are going to change
their pawn structure evaluation in fisher chess.

I also do not have and do not plan to have in the near future center control
evaluation.

I plan to improve my search because I believe that it is more easy to get
improvement in that area and not in evaluation.

Uri



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