Author: Fermin Serrano
Date: 05:52:09 05/31/03
Go up one level in this thread
Hi Robert: I have ported the code to use 64 bits int. It was near easy. After that the problem continue and I have discovered where the problem was. I have to check the move retrived from transposition table is valid. I know I have to do this for killers, but I am confused in trasposition table (you use a validmove routine for transposition table too in crafty). Did not trasposition moves retrieve be always correct? why do you apply this routine? Thx in advance.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.