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Subject: Re: Transposition table hash key length question

Author: Fermin Serrano

Date: 05:52:09 05/31/03

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Hi Robert:
   I have ported the code to use 64 bits int. It was near easy. After that the
problem continue and I have discovered where the problem was. I have to check
the move retrived from transposition table is valid. I know I have to do this
for killers, but I am confused in trasposition table (you use a validmove
routine for transposition table too in crafty). Did not trasposition moves
retrieve be always correct? why do you apply this routine?
   Thx in advance.



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