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Subject: Re: Will comp-comp become more positional as computers become faster?

Author: Uri Blass

Date: 11:56:47 05/31/03

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On May 31, 2003 at 14:52:30, Reinhard Scharnagl wrote:

>On May 31, 2003 at 13:58:12, Uri Blass wrote:
>
>>On May 31, 2003 at 12:56:04, Reinhard Scharnagl wrote:
>>
>>>On May 31, 2003 at 12:00:06, Mike S. wrote:
>>>
>>>>On May 31, 2003 at 11:41:06, emerson tan wrote:
>>>>
>>>>>Will comp-comp become positional as computers become faster?
>>>
>>>[...]
>>>
>>>> It has also been said (something like): postional play is just another term for very deep tactics, more or less. This could fit to the play of engines when they search very deep.
>>>
>>>For my opinion this is not true at all. The problem is still to evaluate quiet
>>>positions only instead of positionally deescalated ones. You can have only a
>>>goal within tree evaluation which is visible as a leaf node. As I know evaluated
>>>leaf nodes today still ignore those dynamic positional aspects. The result is a
>>>tactically strong play with positional highlights only by luck.
>
>>Programs do not need to evaluate all positions correctly in order to choose
>>good positional moves.
>
>But if you are in search for a bottle with maximal content, then it is not sure
>for the one you will find also to have a good taste.
>
>>The point is that a positional advantage that they do not understand can be
>>translated to positional advantage that they understand when they do a deep
>>search.
>
>By which means ?  Pure (poor) wish thinking !

It is often the case.

It is impossible to beat GM's if you are unable to play good positional moves.

Uri



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