Author: blass uri
Date: 15:21:46 10/18/98
Go up one level in this thread
On October 18, 1998 at 17:27:49, Alessio Iacovoni wrote: >On October 18, 1998 at 16:17:55, Albert Silver wrote: > >>On October 18, 1998 at 15:11:51, Alessio Iacovoni wrote: >> >>>On October 18, 1998 at 13:30:48, blass uri wrote: >>> >>>> >>>>On October 18, 1998 at 11:59:41, Alessio Iacovoni wrote: >>>> >>>>>Hash: 8192kb >>>>>Processor: AMD 200 >>>>>Platform: Junior 5.0 32 bit >>>>>Book: off >>>>>Time control: 10 minutes >>>>> >>>>>Hiarcs 6.0/16 bit engine: wins 8 >>>>>Junior 5/32 bit engine: wins 6 >>>>>Draws: 2 >>>>> >>>>>Seems like Junior has some problems in making intelligent moves if out of book. >>>>>Could this weakness be exploited by other (slow searchers) to make it loose? >>>> >>>>Junior does not has problems in making intelligent moves in the opening because >>>>of the fact that it is a fast searcher. >>>> >>>>If this weakness can be exploited by other programs then it can be exploited >>>>also by fast searchers. >>>> >>>>Junior lost 9:7 in your match and this is not a significant result to decide >>>>which program is better without book. >>>> >>>>I want to see some of the not intelligent moves that you are talking about >>>> >>>>Uri >>> >>> >>>Is using the Alechine defence (which I doubt a program would understand) against >>>e2-e4 stupid enough? >> >>Saying it is stupid because it plays a defence that you DOUBT it understands is >>highly subjective. It IS a difficult defence to play because of the amount of >>space White can get if Black fumbles too much. Still, many programs handle the >>center MUCH better than they used to and are quite resourceful. How about some >>moves? Also, inedependently of this is the fact that they are ten minute games. >>Doesn't mean too much IMO. Give me a defence I have never seen before and tell >>me I have ten minutes and I am liable to make some real horrors, but give me >>more time and I should do better. Ten minute games are interesting, but not >>significant. Again: IMO. >> >> Albert Silver > >Don't misunderstand me.. it's a wonderfull defence.. with a complex strategy >behind it.. what i just meant to say is that I doubt a program would be able to >handle it. On top of that junior actually played 1.e2-e4 g8-g6, e4-e5 g6-g8 >loosing one tempo... it's not even an Alechine defence.. I was trying out 10 >minute games.. as unsignificant as they may be, but still I wasn't interested in >40 minute games. So.. in conclusion 1.e2-e4 Ng8-g6, e4-e5 Ng6-g8 seems horrible >to me.. as patzer as I might be... (in fact it lost those games). I understand that you mean Ng8-f6 and not Ng8-g6 If Junior5 plays Ng8 then it can be fixed easily by changing the piece square table and being more against a knight at g8 and more for development of the pieces. I have only Junior5(16 bit) and it does not love 1...Ng8-f6 or 2...Nf6-g8 Maybe there is some change from the beta version to the commercial version that cause Junior5 to play this move I hope Amir Ban will answer. Uri
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