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Subject: Re: Yes, there are :

Author: Georg v. Zimmermann

Date: 12:59:04 06/01/03

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>I never thought that programs play that game without knowing what happens in the
>other board.
>
>I think that the biggest problem is how to use knowledge about what happen in
>the other board except times in a productive way.

That is a big problem, very true .. I have spend considerable time pondering the
possibilities.


>
>
>>c) and this is probably the most important point: Bughouse largely depends on
>>speed (I can explain if it isnt clear why so). It is pretty easy to make a
>>program fast , doubling the speed only costs you 50 raw "elo". By making a
>>program that takes only 100ms per move, I could create something very strong,
>>which would be even more artificial.
>
>
>I know that in a lot of games one player has a mate threat that cannot be
>stopped and the opponent tries to save the game by not playing and hoping that
>his partner is going to win.
>
>It is clear that this strategy can work only if the opponent of the parner has
>not enough time to decide to stop playing and lose on time.
>
>Inspite of that it seems to me surprising if you can do the program stronger by
>using 0.1 second per move because intuition tells me that the demage from
>getting bad position by playing very fast is bigger because in this case you
>will probably not get a position with unstoppable mate.
>
>Did you find that in comp-comp games the strategy of using 0.1 second per move
>is a winner?

I havnt played 2 vs. 2 computer games .. but my feeling tells me that would be
the case. I used to be a pretty strong bughouse player myself (much better than
chess where I used to be about 2200 fide).

Georg



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