Author: Peter Fendrich
Date: 09:48:21 06/02/03
Go up one level in this thread
On June 02, 2003 at 05:36:06, Uri Blass wrote: >On June 02, 2003 at 05:28:13, Peter Fendrich wrote: > >>On June 02, 2003 at 05:11:34, Peter Fendrich wrote: >> >>>From a game at ICC between TerraPi (Terra) and HenrikM this position arised: >>>[D]1k1r3r/pp4b1/3q2p1/3p3p/3P1p2/1Q2pP1P/PP2P1BP/K1RR4 w - h6 >>> >>>The last move was 22...h5 with the threat h4 and completely lock in the white >>>bishop. A very nice maneuver by HenrikM. >>>Terra is absolutely unaware of this threat and after 23.Rc3 h4 the white 'lost' >>>a piece and later on the game. >>>My question is: does any engine know how to handle this position and how? >>> >>>/Peter >> >>My question was not how to move in this position but rather "how do the engine >>knows about it". >>The best move is 23.h4 and then moving the bishop to h3 . >>/Peter > >h4 is losing a pawn so I believe that terra did a mistake earlier. > >Uri Absolutely, but imaging a program with knowledge about trapped bishops. It would prefer losing a pawn and having a bad position versus 'losing' the bishop. What about winning games with knowledge like this... /Peter
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