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Subject: Re: A doomed bishop

Author: Peter Fendrich

Date: 09:48:21 06/02/03

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On June 02, 2003 at 05:36:06, Uri Blass wrote:

>On June 02, 2003 at 05:28:13, Peter Fendrich wrote:
>
>>On June 02, 2003 at 05:11:34, Peter Fendrich wrote:
>>
>>>From a game at ICC between TerraPi (Terra) and HenrikM this position arised:
>>>[D]1k1r3r/pp4b1/3q2p1/3p3p/3P1p2/1Q2pP1P/PP2P1BP/K1RR4 w - h6
>>>
>>>The last move was 22...h5 with the threat h4 and completely lock in the white
>>>bishop. A very nice maneuver by HenrikM.
>>>Terra is absolutely unaware of this threat and after 23.Rc3 h4 the white 'lost'
>>>a piece and later on the game.
>>>My question is: does any engine know how to handle this position and how?
>>>
>>>/Peter
>>
>>My question was not how to move in this position but rather  "how do the engine
>>knows about it".
>>The best move is 23.h4 and then moving the bishop to h3 .
>>/Peter
>
>h4 is losing a pawn so I believe that terra did a mistake earlier.
>
>Uri

Absolutely, but imaging a program with knowledge about trapped bishops. It would
prefer losing a pawn and having a bad position versus 'losing' the bishop.
What about winning games with knowledge like this...
/Peter



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