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Subject: Interesting Chess Thoughts by Stefan Zipproth

Author: Jorge Pichard

Date: 14:58:28 06/02/03



**** Some thoughts about chess in general:

Frederic Friedel once stated that he thinks there is a (possibly huge) rule that
gives the
best move for any chess position. I think this makes no sense for three reasons:

1) Apparently there is no such (perfect) rule for most 3- or 4-men-positions
(else Nalimov
would not have work), so it is very unlikely that there is such a rule for
64-men.

2) The decision about what is the best move is dependent on the opponent.
Probably the
beginning position in chess is a draw, so the only way to win is to make moves
that make it
difficult for the opponent to find the move that stays in a draw. (You can only
win if your
opponent makes a mistake.) Therefore with perfect chess knowledge, you could of
course
always draw, but not necessarily win against good players (because the engine
does not put
the opponent under pressure and plays aimless). This is already important in end
games, for
example the engine must not exchange its queen in a drawn KQ-KR but strive for
positions
that are difficult to handle for the opponent. Also, it is a known problem in
the checkers
program "Chinook".

So, perfect chess knowledge does not solve the problem to make "active" moves
that put the
opponent under pressure. To win makes it necessary to know and take advantage of
the
specific weaknesses of the opponent. The current problem of chess programs is
that they
cannot do this, they do not know who their opponents are and cannot adapt to
them (Deep Blue
was adapted to Kasparov). Indeed, there is a tendency in today's computer chess
to just wait
for a mistake of the opponent and play passive. As we know, Kasparov always
studies his
opponent thoroughly before playing him - and he plays very active.

3) It is probably possible to prove that there is no such rule, using the
mathematical
theory of complexity.

I presume that Frederic Friedel did not regard a table base as a rule. Of course
if you had
the 64-men-tables, this would also be a rule (a less complex one), but an
impractical one as
(1) there is not enough space to store this amount of data and (2) there is not
enough time
to generate the data.

Hence, chess will be magic forever :-)

__________________________________________________________________________________________
Stefan Zipproth, 2003-05-10



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