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Subject: Re: Where Computerchess is standing? (From a Debate in CTF)

Author: maria clara benedicto

Date: 10:27:09 06/04/03

Go up one level in this thread


great post.

but does it really matter?

y dont we just enjoy what we have.


On June 04, 2003 at 13:11:14, Rolf Tueschen wrote:

>On June 04, 2003 at 12:22:12, Cliff Sears wrote:
>
>>On June 04, 2003 at 12:05:49, Thorsten Czub wrote:
>>
>>>computerchess is dead.
>>>
>>>nothing new under the sun. everything boring.
>>>no new ideas. all ONE big company (how boring).
>>>
>>>It's like 40 years SED in the GDR, boring, boring , boring.
>>>
>>>I will switch the hobby ...
>>>
>>>fritz7, 8, shredder7, 8, junior 7,8
>>>
>>>boring, boring boring.
>>>
>>>all the same user interfaces. all the same bugs in the chessbase
>>>gui.
>>>
>>>it's really boring.
>>>
>>>why buying ??
>>>
>>>chessbase monopol was the end of computerchess.
>>>infinite power. infinite boredom.
>>>
>>>good bye.
>>
>>It does seem stupid to pay almost $50 and all you are getting is a new engine
>>(and not a new updated GUI that you already have)
>
>
>
>Why stupid?
>
>In computerchess business that has a long tradition after CC had left science.
>Normal would be to test something until the results are valid but SSDF tests
>until the next dateline is arriving and then they present their data. Saying
>that validity is unneccessary and that in the next publication the rest of the
>test results is included. That spooky tradition has a simple reason. The
>business is eager to get the listing in time when the next selling date comes
>nearer. You get the idea: with invalid data you can prove almost everything. And
>that again gives advantage to the company that arrived in time to be "tested".
>It's a real Kuddelmuddel as we say in German.
>
>But if you say a word people become very angry because they only see the old and
>traditional five or seven testers in Sweden who allegedly should be
>discriminated. Of course it's the other way round. If someone tells them how to
>test on a scientific base and what they simply cannot do in practice, then that
>is _real_ worshipping. Openess in critics is friendship, hiding the scientific
>truth is bullshit. Perhaps we should learn this phrase by heart!
>
>Normal would be to present a new update when something spectacular has been
>reached. Something in chess! But reality is that too many people believe in
>bugs. That is because they let autoplay instead of playing themselves against a
>program.
>
>Normal would be to be honest about the real strength of computerchess programs.
>But in CC it is tradition to always call the new update the best program ever,
>mostly on the base of a recent WIN against a human super-GM who had been
>bought=engaged in a show event. In reality everybody who plays decent chess does
>know that chessprograms cannot play real chess yet. They have their strengths
>but also their weaknesses. Now - by definition - in show events the human chess
>Grandmasters are NOT engaged to play their normal chess level which included
>"nasty" play. Nasty against computerprograms is by definition playing the
>weaknesses of the machine. In tradition of CC however the GM is engaged to
>"work-around" the weaknesses of the machine so that it appears as if the machine
>could really play chess.
>
>Let me add a few ideas to this appearing of playing chess.
>
>To weak players (=clients who should buy a program) the programs seem to be very
>strong because with their exact play for a certain strictly defined limitation
>of depth the programs win every game against players who lose pieces and pawns
>by mere oversights. Weaker players can't imagine that the genius of human GM is
>mainly their memory and their exactness of calculating. But the real strength is
>their genius in finding a way to solve any position no matter how deep it is. So
>the two first talents guarantee that they keep up the pace and the third one is
>for the winning execution. On the other side of the board it is the main
>weakness of the machines that they are rather determined in their behavior. Ok,
>they might vary in 27 aspects but what is the number 27 when a human GM has
>thousands of such variations. And the moment a human GM has the chance to adapt
>to the specific weaknesses of a machine, the main part of the execution is done.
>
>All this is so basic, so trivial, that one wonders why computerchess freaks
>still believe in magic. Even the best programmers believe the de facto results
>out of show events. So Amir does believe that Deep Junior is a real GM.
>
>The only solution for computerchess is science. It's a hard and frustrating
>distance to go. But it doesn't help. Fakes cannot replace science. The GM won't
>tell what's going on as long as they profit from the traditions in CC.
>
>=============
>
>
>P.S. I took this message into CCC because the topic belongs into CCC. The thread
>actually exists in CTF, the twin group of CCC, where someone (Ed Schröder, a
>former CC World Champion) opened the question How could we make computerchess
>interesting again in CCC...
>
>
>Rolf Tueschen



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