Author: Michel Langeveld
Date: 11:51:25 06/05/03
Go up one level in this thread
> if (doNull && !weAreInCheck && (depth >= NULL_R+1))
> {
*** Are you sure in this what about:
*** If think you need depth - NULL_R - 1 >= 0?
> /* switch off Null move if getting towards the endgame */
> if ((pieceMat[WHITE] > 500) && (pieceMat[BLACK] > 500))
> {
*** Don't get why you want the material more as 500 if you wanna termine
endgame. Why not: < 500?
Let us know if your still have problems after correct this lines.
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