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Subject: Re: Programming guru favour needed please

Author: Dann Corbit

Date: 16:41:47 06/05/03

Go up one level in this thread


On June 05, 2003 at 14:04:39, Geoff wrote:
[snip]
>	if (doNull && !weAreInCheck && (depth >= NULL_R+1))
>	{
>		/* switch off Null move if getting towards the endgame */
>		if ((pieceMat[WHITE] > 500) && (pieceMat[BLACK] > 500))
>		{
>			nullMovesMade++;
>
>			/* update the rep_history just so things don't get funky: */
>			fifty++;
>			sideToMove ^= 1;
>			otherSide ^= 1;
>			epTemp = ep;
>			ep = -1;
>
>			/* NULL_R = 2 */
>                       nullScore = -search(-beta, -beta+1, depth-NULL_R-1,
>FALSE);
>
>			ep = epTemp;
>			sideToMove ^= 1;
>			otherSide ^= 1;
>			fifty--;
>
>			nullMovesMade--;
>
>			 /* check to see if we can get a quick cutoff from our null move: */
>			if (nullScore >= beta)
>				return beta;
>
>		}
>	}
>
>	generateAllMoves();

In the above:
No adjustment to ply depth during null move?

The takeback does not seem to have enough information restored to me, but I
don't know your data structures.



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