Author: Geoff
Date: 17:11:27 06/05/03
Go up one level in this thread
Hi Dan
>> /* NULL_R = 2 */
>> nullScore = -search(-beta, -beta+1, depth-NULL_R-1, FALSE);
>
>In the above:
>No adjustment to ply depth during null move?
Not sure what you mean ? The Null move search is called with param (depth - 3)
so reducing the search depth for the null move.
>The takeback does not seem to have enough information restored to me, but I
>don't know your data structures.
Data structures are pretty much as TSCP, I think it is ok as it is because it
vastly speeds up my search and doesnt make any obviously buggy or totally stupid
moves with the null move code enabled. However if I play a number of games
against earlier versions of the program prior to Null move, they older code
quite easily wins !
Geoff
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