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Subject: Re: The Litmus Test

Author: Bob Durrett

Date: 19:05:56 06/05/03

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On June 05, 2003 at 14:15:28, Dann Corbit wrote:

>On June 05, 2003 at 10:22:16, Bob Durrett wrote:
>
>>
>>When the top GMs cannot win against a chess engine even with an unlimited number
>>of takebacks, then you will have a good chess engine.  Not until.
>
>Then the engine will have and must have solved the game of chess.  If the number
>of takebacks is unlimited, then that is (mathematically) the only possibility.

I do not see that as being a logical conclusion.  Until it is known whether or
not there is a forced win for White, it will not be known whether or not the
game has been "solved."

More importantly, the standard I proposed is based on current GM strengths.  It
may be that some future human or machine may be able to play better and whip the
engine which cannot be beaten by today's GMs.

Whatever.

>Therefore, we will probably never have a "good" chess engine, by your definition
>of good.
>
>>There is a demand for a good chess engine.  It would be used as an analysis
>>tool, not as a playing partner.
>
>You will have a long wait.
>
>My definition of "a good chess engine" is different than yours.  For instance,
>Golem is an engine I can beat, so it isn't very strong.  Yet it plays pretty
>well and doesn't crash or make wrong claims.  That's a good engine.  Ruffian is
>an incredibly powerful engine that can tussle with even the professional
>programs and it is free.  That's a good engine.  Chess Tiger is a very strong
>engine that can easily be used in conjunction with the Covetka stuff for the CAP
>project.  That's a good engine.  CM9000 costs 'lunch money', is very strong, and
>has a lot of features.  That's a good engine.
>
>Come to think of it, they are pretty much all good engines.  And I have about
>250 of them.

I guess it really boils down to what an individual wants in a chess engine.  We
all have our own desires and standards.  : )

Bob D.



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