Author: Russell Reagan
Date: 21:31:40 06/05/03
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On June 05, 2003 at 23:58:13, Sergei S. Markoff wrote: >SmarThink was created for fisher-clock >and there are several problems with time management in all types of >non-fisher-clock games. It will be fixed in next version, i think. Hehe, I guess you read that it took almost 50 minutes (!) on one move. But it never came close to losing on time, so I thought you had some very intelligent time management :) >SmarThink also uses some elements of Botvinnik methods of trajectories. See >SmarThink details on SmarThink page. Any chance you will write an English version of that? I used a web translator to read it, and I could get the basic idea of what you were saying, but the translator butchered some of it. For instance: I think you wrote, "SmarThink also uses many widely known methods, such as SEE, null move pruning, singular extentions, iterative deepening (?), futility pruning, and razoring." But the translator wrote... "SmarThink also uses many widely known methods, such as SEYE, cutting off with the use of empty motion, single prolongations, cascade sorting/excess, extended cutting off of useless knots and shaving." Ah the joys of language translators! :) >Now I'm working on SmarThink 0.17. It will be finished in next few weeks. It >will be I think 20-30 points stronger. Also will be fixed problems with time >management and will be added UCI support. Glad to hear it. I find SmarThink to be very interesting.
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