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Subject: Re: intelligent chatter-- is that like 'barroom etiquette'?

Author: margolies,marc

Date: 00:19:17 06/10/03

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hi robin,
 i would say that onw of your seven points is relevant to a discussion of
analysis functions- specifically hpw the engine works on EPD files.
most of your ideas center on how to conduct engine- engine matches on single
chip pcs.
although to run the gaunlet without changing colors could be viewed as a form of
stochastic analysis. assuming the engines learn, though, there will be alot of
randomness in the results. ( because the best attempt still leads to an desrable
outcome for one side, a poorer variation might be elected, as an example)
do you feel that there are chessengines which are suitable for stochastic and
NOT positional analysis? if so, what are you using, crafty? tiger? cap data?

best regards, marc



On June 09, 2003 at 20:08:13, Robin Smith wrote:

>On June 09, 2003 at 14:40:36, margolies,marc wrote:
>
>>stu,
>>if you want to change the analysis function, might you please give us some ideas
>>about how you use it now. what would make it better and not merely different.
>>have you tried training/tutorial modules by any company, do you like them? do
>>you use the coach feature in cb gui and how is this different than smart talking
>>sounds? would a speach-to-text feature in the coach be what you really want?
>>cheers, marc
>
>I have several ideas about how to improve analysis features:
>
>1) Allow arbitrarily long opening books and/or tournaments from arbitrary
>starting positions (tournament style shootouts, not just engine vs itself
>shootouts).
>2) Allow "run the gauntlet" shootouts where the side running the guantlet always
>gets the same color instead of alternating.
>3) Allow more sophisticated game searches
>  a) for positions with a certain piece configuration regardless of where it
>occurs on the board and
>  2) material imbalances ala Chess Assistant
>4) Fix the winboard adapter so it doesn't mess up winboard programs.
>5) Allow import/export analysis of EPD files
>6) Allow multiple instances of the same engine to kibitz simultaneously (locked
>on different positions).
>7) Allow multiple instances of the same engine to play in tournaments, each with
>different engine parameters.
>
>Robin



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