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Subject: Re: The luck element in humans & programs

Author: Dann Corbit

Date: 12:09:50 10/20/98

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On October 20, 1998 at 13:03:00, Amir Ban wrote:

>On October 20, 1998 at 10:37:36, Nouveau wrote:
>
>>I don't understand these statistical stuff : I can't imagine a 12-8 result in a
>>match between 2 GM with a conclusion like "They are very close in playing
>>stregth".
>>
>>Why do we need hundreds, maybe thousands of games between computers to evaluate
>>relative strength, when few dozens are more than needed for human GMs ?
>>
>>Jeff
>
>
>I think this is a very good question that doesn't get enough attention. People
>in computer chess tend to look at games played between computers as random
>events. This, I find, is often puzzling to laymen, who (rightly) ask: What's
>luck got to do with it ?
>
>But the other side of it is that we start of thinking of games in human chess as
>random events too, which is a shaky conclusion. I'm aware of two big
>differences:
>
>1. Computer programs are constant. Since they are constant, it is possible to
>think of a program as coming with a rating attached, which is fixed but unknown.
>Every game we play is a sampling of its strength, and if we play enough games,
>we will get a good estimate of its true strength (which really never changes).
I think that these programs are not nearly as constant as people assume.  The
temperature changes a few degrees, and the program happens to exactly manage one
ply deeper -- or makes one ply less.  The computer gets an IRQ because of a disk
read ecc error during play, reducing the ability.  A computer learns positions
as it plays, and hence plays the exact same starting sequence at the exact same
time controls differently the second time.  I don't think that computers are
necessarily even more deterministic than humans.  If we play Fritz verses
Hirarcs, ten matches of 16 games at 40/2hrs, will we expect the exact same
results?  I certainly do not.

>   It is not possible even in theory to make this assumption for humans. They
>change all the time, and by the time they have played enough games to change
>their rating, their true strength is already different. Since we don't know what
>we are measuring, talking about statistics is meaningless.
I think that they are meaningful, with exactly the same value as against
machines.  We can consider a huge number of games by a top player and, using
ELO's formula, find the probability that they will defeat another player that
has played a huge number of games.  If there were no sense to the measure, then
1500 players would win major tournaments once in a while.  Instead, we find that
the best players present tend to win.  Now, the reasons that they don't win
really do not matter.  Whether it is a headache, or a bad night's sleep, or they
'tied one on' the night before -- whatever.  Just as we do not care 'why' the
chess playing machine won or lost when we are taking statistical measurements,
we only want to know how well we can predict.  I suspect that a careful
probability study will show that matches between computers and matches between
people have about the same amount of predictability.  In other words, Kasparov
will not lose frequently to inferior players, nor will a great chess program
lose frequently to an inferior program on inferior hardware.

>2. Unlike computer games, which often start from a truely random opening line,
>there is nothing random about games between humans, and everything they do is
>100% intentional. Humans do not stumble into openings. They have total recall of
>past games, their own and everybody else's, full knowledge of their opponent,
>etc.
Indeed, I think the way humans play and computers is completely different.
Despite the different methods, there is still a chaotic element.  A great player
can make a blunder.  Computer programs blunder also, for that matter.

>   It is of course possible in principle for computers to have 100%
>intentionality like humans.
>
>   I don't think humans would agree as describing games between them as random
>events. They would be more inclined to quote luck (if they do) by saying "they
>had a bad day", or "they were in top form", which is not the same thing. I think
>a GM would regard the sort of probability calculations done here as idiotic and
>inappropriate if applied to his latest result in a tournament, or to his career
>(Did Kasparov win enough games to justify his standing as the world's best, or
>should we declare his career statistically insignificant and ask him to play a
>few more before we decide ?)
I think that all events are random events, to some degree.  The migration of
birds, what I choose for breakfast, what I am typing right now, whether this
message will even reach the newsgroup.  There is an element of chaos in
everything.  Einstein probably would not be too happy with that statement, and
he was certainly a lot smarter than I am.  But I think that generalizations are
exactly that.  Not only that, but Kasparov is not necessarily the best player in
the world.  Just as a 'world champion' soccer team may not be the best in the
world.  They are simply proclaimed as champion.  But if they had to play the
team they beat to win the championship 100 times would they win all 100? Or 1000
games.  Or one million.  If not, then one of the loss(es) that occurred could
have happened during the championship match.

Every so often, there may be a match which determines the world champion.  What
if the truly best player was simply not up to form that week?  The inferior
player would be proclaimed champion.

I don't believe that there really exists a world champion at anything.  They are
only proclaimed as such.  We can never know with 100% certainty that anything is
really the penultimate.



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